|
Post by Xombie on Aug 22, 2008 16:49:11 GMT -6
LOL LMAO
that was funny IG.
|
|
|
Post by Ixos 2: the Sequel on Aug 24, 2008 0:47:32 GMT -6
Our group group of kobold-slayers had just dispatched the wyrmpriest of Tiamat, chief of the kobolds. After a thorough search of his chamber, they discovered a secret door that led further into the depths of the dungeon. After a brief rest (that may have seemed like a couple months but was actually much shorter...), they picked up their gear and headed down.
The passage wound down and down below the surface of the earth, and eventually opened up into a huge chamber. The immense cavern was split down the middle by a deep chasm which was spanned by a sturdy stone bridge. A number of vicious kobolds stood guard at this bridge, and as the adventurers entered the room, the nasty little reptile men loosed their dire rat pets. As the rats attacked the party, most of the kobolds remained on the far side of the chasm, firing javelins and gluepots across. A pair of heavily armored kobolds stayed in the middle of the bridge, blocking the party from crossing. The party didn't seem very interested in crossing, actually, so the kobolds started coming across to harass them. While Adran fought a ranged duel with three of the kobolds, Hanrut and Raian, with more than a little help from Thoradin, made quick work of the rats. Sariel and Melech were quick to convince the kobold dragonshields that it would be better to back onto the bridge, and they did so after taking a couple swings at the dwarf and dragonborn duo. Raian followed them onto the bridge, hoping to keep them there. Adran finished his duel with the javelineers, and Melech and Sariel finished the other two. Hanrut charged up onto the bridge, and with mighty blows shoved not one but both kobold defenders into the chasm! His attack was so fast and fierce that Raian was left wondering exactly what had happened to her opponents. All she saw there was a dwarf with a wide grin splitting his beard.
The last surviving kobold had finally decided that it was time to utilize the better part of valor, but unfortunately for him, it was far too late. He tried to run, but was shot down by our heroes.
The chamber and bodies were looted, and ears were collected. After a brief rest the group moved on.
The party came to another large cavern, this one filled with stalagmites and stalactites. And rats. A horde of leaping, chittering, hissing rats. Standing in the midst of this noisome pack was a kobold that looked strangely familiar. He raised his hands up and cried, "praise be to Tiamat, I live!" No, surely it couldn't be the same rat master that had earlier vexed the party. He was dead! Regardless whether or not this kobold was that same enemy or not, the adventurers had a job to do, and bravely--foolishly?--charged headlong into the cloud of rats. Melech remained outside the toothy swarm, and Sariel quickly decided that that would be best for her, as well. Meanwhile, the apparently resurrected rat master lay about him with his whip, pulling first Adran and then Thoradin into the rat cloud. Raian was overwhelmed by the swarm, but her loyal companions were able to revive her. After a long and desperate battle, the rat master and his minions were defeated. But the battle was not without cost; the brave dwarf warlord Thoradin was pulled down and buried by the biting wave of rats, and despite his struggles, he was slain.
After a few brief words for their fallen companion, the party decided to rest and lick their wounds. During the night they were joined by a fellow adventurer, the mysterious priest known only as Phelix. His motivations for being in the ruins were unknown, but he was not hostile and offered to join the party. They accepted his help, but decided to keep one on eye on their new companion.
The party continued on, and came to another cavern. A large frozen pool of water lay in the center of this room. The pool was flanked by two natural pillars. Lurking behind one of these stone columns was a terrible beast out of legend: a white dragon! Half of the party were unable to keep their composure when faced by such an enemy, but they held ranks and Adran and Sariel fired arrows and shurikens at the monster. They soon realized their mistake of staying in place, though. The dragon leaped into the air, coming down with a crash to the cavern floor in front of the tunnel leading out of the room...the tunnel where our intrepid heroes had all remained. The mighty dragon unleashed a blast of icy breath, and that combined with the dragon's very presence proved to be almost too much for many of our band. But these heroes weren't about to let a little thing like a dragon end their young adventuring careers. They overcame their initial shock and awe, and moved into position around the beast.
Raian and Hanrut moved directly at the dragon, daring the monster to attack them. Sariel, after regaining her composure, moved into a flanking position at the dragons back, and was joined by the ghost of Thoradin which Brother Phelix had somehow brought back from death. It seemed as if the fallen dwarf wanted to help his friends for one last fight. Adran and Melech moved into good firing positions, wisely deciding to attack the beast from a distance.
Hanrut, bolstered by the presence of his friend Raian, repeatedly pounded his mighty hammer into the dragon's scaly hide, shouting at the beast all the while: "Come on ye overgrown lizard! Attack me if ye dare, ye coward!" The dragon, with a hiss in the ancient draconic tongue--"You fools have met your doom! You will suffer for entering my domain!"--accepted the challenge and focused all of it's ire on the mighty dwarf. The combined assault of the heroes, with powerful attacks from Sariel, Melech and Adran, and much-needed holy support from Raian and Brother Phelix, was enough to keep Hanrut on his feet--well, for the most part, anyway--and proved to be too much for the dragon.
Unable to withstand the combined attacks of the entire band, the dragon decided to try a different strategy. It knew that it couldn't keep Hanrut down, and even if it somehow killed the dwarf, there was another heavily armored warrior there that it would have to deal with. Thus, it decided to risk everything and try to eliminate the more lightly armored but dangerous opponents first, and then finish off the warriors. It was a risky plan, but it was also surrounded. Miraculously, it escaped it's desperate position and managed to break free into open ground. But it was too late. Before the dragon could bring it's fury to bear on it's new target Melech, the party managed to slay the beast and achieve victory.
The party stared in fascination as Raian landed the killing blow, her mighty axe slashing through the dragon's neck. The blood spraying from the wound quickly froze as it touched the air and the dragons scales, and clouds of frost whistled from the wound as the dragon thrashed around in it's death throes. When the beast finally died, it fell over stiff and frozen.
Flush with pride over their mighty deed, the party congratulated themselves as they claimed trophies from the carcass of the beast. Fangs, talons and a section of scaly hide were taken, and the lair was searched. The dragonhoard seemed rather... underwhelming, to say the least. A few gold coins, a pearl, a section of green dragonhide (hmm...), and the sword Soulcry were found.
The band of newly-minted dragonslayers made their way back to Count Braelast's sitting room and turned the sword Soulcry over to him. The Count took the sword and dismissed them without so much as a simple thank you. The party collected their wayward wizard Meriele and left the hall, headed back to Fallcrest.
(Meriele, by the way, seemed much more interested in telling the party about her lovely evening--"oh, the Count is such a charming man, if only he were alive..."--than in hearing about their notable adventure. After about two and a half hours of talking about her evening, Meriele finally asked why they hadn't just killed Count Braelast and kept the sword...)
Once back in Fallcrest, the party went to visit Lord Warden Markelhay. The Lord Warden paid them the bounty he had promised, but seemed surprised and a bit distressed when the party informed him of the presence of a lich in the area. He was confused as to why they hadn't slain Count Braelast, but decided to trust in their judgment that the Count wasn't a threat to Fallcrest. Lord Warden Markelhay thanked them for their services again, and seemed to suggest that he might have need of their services again in the future.
|
|
|
Post by Ixos 2: the Sequel on Sept 16, 2008 8:44:11 GMT -6
So...when?
|
|
rmsgamer
Full Member
"WHAT ARE YOU SEARCHING FOR?"
Posts: 201
|
Post by rmsgamer on Sept 21, 2008 10:28:44 GMT -6
Yea, what he said.
|
|
|
Post by redshirt on Sept 21, 2008 11:51:16 GMT -6
Yo......
|
|
|
Post by Gir on Sept 23, 2008 15:13:15 GMT -6
hard to say for sure... possibly Oct 18th or Nov 1st
|
|
|
Post by Ixos 2: the Sequel on Sept 26, 2008 8:37:34 GMT -6
That's way too far in the future. I demand a sooner game!
|
|
|
Post by Gir on Oct 3, 2008 11:27:15 GMT -6
Sorry.... but that darned company Xombie works for scheduled their "company picnic" for Oct 4th... and we can't just not go... it's free 6 flags!... on the 18th I'm sure we'll be tired as hell... go some haunted houses to visit the night before... and even though Nov 1st is the anniversary of the day I came to earth I'm willing to share it with a good ol' game of DND ;D I'm just that nice...
|
|
|
Post by Ixos 2: the Sequel on Oct 3, 2008 12:24:54 GMT -6
Sorry.... but that darned company Xombie works for scheduled their "company picnic" for Oct 4th... and we can't just not go... it's free 6 flags!... I'm not going. It can be resisted! (But I pretty much hate amusement parks, co-workers, and well, people in general...)
|
|
|
Post by Xombie on Oct 3, 2008 13:51:56 GMT -6
If redshirt can play the first we will play dnd, if he cant we can just do a game day or somthin
|
|
|
Post by redshirt on Oct 3, 2008 18:55:55 GMT -6
|
|
|
Post by Xombie on Oct 5, 2008 11:57:44 GMT -6
HOLY CRAP!!!!!!Here is some possibilities..... we can play after you get off? or we can do some third edition as a filler so we can play, or we infiltrate cargill kill the higher ups and demand you be off on the saturdays we wana play dnd. ........or we wait till 09
|
|
|
Post by Gir on Oct 22, 2008 15:25:38 GMT -6
I wouldn't mind playing 3rd edition til redshirt can rejoin...
|
|
|
Post by Gir on Oct 22, 2008 15:27:38 GMT -6
PS: I hate people in general... and crowds... but the lure of a cheap thrill is too much to resist... I'm weak ... I need to cry now
|
|
|
Post by Xombie on Oct 27, 2008 8:46:52 GMT -6
We are playing on the 1st!!!!!! Rachels B-Day!!!!!! HEHE gettin close to 30 mwahahahahahahaha
love you ;D
|
|
|
Post by Ixos 2: the Sequel on Oct 27, 2008 9:14:33 GMT -6
We are playing on the 1st!!!!!! Rachels B-Day!!!!!! HEHE gettin close to 30 mwahahahahahahaha Jesus I feel old.
|
|
|
|
Post by Ixos 2: the Sequel on Nov 3, 2008 10:03:48 GMT -6
After the successful mission in Kobold Hall, our heroes all got a nice long rest in Fallcrest. Three months in fact!
One fine fall day they were hanging out in the town square and Lord Warden Faren Markelhay approached them. He said that he hadn't heard from his brother Tanum in the past several weeks, and offered to pay the group to go check on him. They readily agreed--after all, the brother was probably just busy with the autumn harvest, and they could get well paid for a little walk out of town.
Unfortunately, once they got to Tanum's house, they saw no trace of him or his family. They did see trace of undead, though. The puny zombies were dispatched with ease, and then they turned their attention to exploring the house and grounds. Meriele thought it was kind of weird that there was a graveyard so close to the house--like right next to the house--but who could fathom the minds and customs of these humans.
Anyway, inside the house they found no trace of the Markelhays. Meriele began to think that maybe she and her companions had just destroyed the remains of the family outside. She decided to stick close to Brother Phelix, just in case there were more undead around. (In the back of her mind, she was thinking that it was possible that the charming Count Braelast--an undead being himself--might be involved somehow. No, surely not! Count Braelast wasn't evil, he was just misunderstood. Meriele knew that he didn't really want to hurt anybody...)
During the search of the house, Meriele and Phelix fell through a weak section of floor--evidently, the Markelhays have a termite problem--into an underground dungeon of sorts. What kind of people would have their house located on top of a stone dungeon, and right next to a graveyard? Meriele was starting to grow suspicious...
The rest of the group came down into the pit, and all of them began an exploration of the tunnels. They soon came to a large room with a huge column of bones in the center. The room was full of more zombies, and a pair of rat-like humanoids. During the battle, Meriele summoned the angry death-spirit of Grulthak--mage hand to make one of the many skulls in the room float about menacingly, and light cast upon it to show how powerful it was. The ratmen were not impressed. They were hanging out in a room full of bones and undead, after all.
The hallway leading out of the room featured a pair of ugly gargoyle statues at the far end. Meriele immediately expected them to animate and attack--she had heard of this sort of thing before, you see. But they didn't. Well, they did start moving when the party entered the hall. For every step taken into the hall, they slid an equal distance towards the party. Once the statues were even with Raian (she and Meriele had entered the hallway), they fired darts on her! And not only that, but once the statues got to the end of the hallway, they started coming back the other way--devious! The trap was eventually defeated due to Meriele's use of the Tenser's floating disk ritual. Oh, and I suppose Raian and Phelix helped a little bit, too. (Actually, it was discovered that once the statues had made a there-and-back circuit of the hallway, the trap was disabled--a whole lot of planning with no pay-off!)
The next room was full of skeletons, but the undead beasts were destroyed with relative ease. Sariel's bravado got her into a bit of a tight spot, but the rest of the party was able to come to her aid.
After all this, there was still no sign of the Markelhays. Meriele was becoming more and more convinced that the family was the head of some obscure death cult. They were most likely involved in human sacrifice, cannibalism, necrophilia, and apple bobbing. One or more of them was definitely a lycanthrope, probably rodent in nature. The Lord Warden was surely involved; in fact he looked rather rat-like in the face. Well, no he didn't, not at all, but that didn't exclude him from possible involvement. Meriele was about to bring up her suspicions to the rest of the party when they entered another room full of bad guys. She supposed it could wait.
This room was full of more zombies, a couple sarcophagi, bats, and a pair of goblins. So, the Markelhay cult was consorting with filthy goblins! Their list of sins continued to grow! Battle was joined, and she, Meriele, made them all fall down!! Actually, she only tried to make two of them think they were falling down with a phantom chasm illusion. It actually worked on one of them, but the other conjured up an obscuring cloud of mist that seemed to affect only the good guys. Other than temporarily disabling one of the shamans, Meriele was spectacularly ineffective in this battle royale. About all she managed to do was get pounded by a bat--she hates bats!!
Naturally, the good guys prevailed. The room was searched, and instead of loot, the Markelhay family was found. They were alive and uninjured, if a little worse for wear from their captivity. They were naturally effusive in their thanks at being rescued.
The return trip to Fallcrest was uneventful, and the party was well paid for their heroic deeds. Meriele is thinking that she will spend the next few days/weeks/months in study, hopefully to unlock the secrets of a new spell or two. Also, she's been thinking of buying a sword. She still has her suspicions about the Markelhay family, but has decided to keep them to herself for now...
|
|
|
Post by Ixos 2: the Sequel on Nov 3, 2008 10:15:54 GMT -6
@ xombie: Good game! It was fun, as usual. You did a good job running the encounters, and it seemed like the party had a lot easier time this adventure than the previous ones--and that is probably something that I need to think about. The only thing I didn't like was the lack of loot, but I understand why that was. You could throw a bone every once in a while though... @ ig: My mini is Ghaele Eladrin. Too lazy to look up what set it's in. (I forgot my mini for the last game and used one of Jeff's elf wizard type things. Can't remember what it's called, but I remember that I wanted one when we were still playing the skirmish game. Tim used em against me all the time.) @ RMS: You're getting a walker for your birthday. They're nice and light, so your feeble old withered muscles can use it. Maybe a DVD set, too. Which do you prefer? Murder She Wrote or Matlock?
|
|
|
Post by redshirt on Nov 3, 2008 21:51:04 GMT -6
Hanrut would have liked to have been there, but his bunions started acting up. Damn those pesky kobolds and their dank lair's!!
|
|
|
Post by Ixos 2: the Sequel on Nov 4, 2008 9:12:56 GMT -6
Can Hanrut play on 12/13 (I think is the date)?
|
|
|
Post by Gir on Nov 4, 2008 15:56:53 GMT -6
ummm... what do you mean by close? And I'm still the younger woman!!!! Ah-hahahahahahahahahahaha!!!!!!! So there you old fart. ;D
|
|
|
Post by redshirt on Nov 4, 2008 19:21:14 GMT -6
Can Hanrut play on 12/13 (I think is the date)? Nope, have to work.... I hate fresh season!!!!!
|
|
|
Post by Ixos 2: the Sequel on Nov 5, 2008 11:30:27 GMT -6
I hate you and your dead turkeys.
|
|
|
Post by Gir on Nov 12, 2008 15:53:08 GMT -6
Mmmm.... dead turkey
|
|
|
Post by Ixos 2: the Sequel on Nov 13, 2008 8:42:20 GMT -6
Mmmm.... dead turkey You were in it the whole time!
|
|
|
Post by redshirt on Nov 16, 2008 18:03:35 GMT -6
Can Hanrut play on 12/13 (I think is the date)? Looks like maybe........I'm hearing we are about done with the Sat. work. I'll keep you posted.
|
|
|
Post by Xombie on Nov 19, 2008 13:45:06 GMT -6
W ;D ;DT
|
|
|
Post by redshirt on Nov 19, 2008 19:11:03 GMT -6
They posted a schedule for next month today and it looks like I WILL be off on the 13th. ;D ;D ;D ;D ;D
Just hope nothing changes!!
|
|
|
Post by Ixos 2: the Sequel on Nov 20, 2008 4:44:50 GMT -6
Groovy!
|
|