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Post by Ixos 2: the Sequel on May 29, 2008 8:16:32 GMT -6
Looks like co-op game is on hold indefinitely, then. However, redshirt, if you guys want to play my Friday game on Saturday after you get off work, I will be ready. I am not scheduled to work.
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Post by Gir on May 29, 2008 19:20:55 GMT -6
Congradulations on getting full time before 1 year! Maybe we can play the game next month? =0( I miss playing
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Post by redshirt on May 29, 2008 19:29:01 GMT -6
I'll ask the guys, but you know how Glenn is about playing on Sat. I'll let you know!!!
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Post by Ixos 2: the Sequel on May 29, 2008 21:21:24 GMT -6
That's why I didn't press the issue about last weekend [remainder deleted to protect the innocent].
And thanks, Gir, but I'm not full time yet; don't wanna jinx it!
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Post by redshirt on May 30, 2008 16:47:10 GMT -6
Yup, Tim has plans i think so no game Sat. If your going to be home i may stop by for a while.. Check out some 4e stuff.
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Post by Ixos 2: the Sequel on Jun 5, 2008 7:16:15 GMT -6
So what about tomorrow? You did tell those guys, yes? I don't have to work. If you all have to work Sat, we can play when you get off.
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Post by redshirt on Jun 5, 2008 17:25:03 GMT -6
looks like its a go for Friday. I plan on dedicating my first kill to the festering corpse of 3rd edition......... Sorry, that was just mean..
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Post by Ixos 2: the Sequel on Jun 6, 2008 7:56:19 GMT -6
Groovy.
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Post by Ixos 2: the Sequel on Jun 6, 2008 19:37:24 GMT -6
And if I may offer a suggestion for the 4e version of the co-op game: www.wizards.com/default.asp?x=dnd/4ex/20080526aThis is an excerpt of the town of Fallcrest, which appears with much more detail in the DMG. There's also a map of the surrounding area, and some notes about locations. (Also an adventure or two, but we don't need to play those.) I think that, while the setting is awfully generic, it is well-done, and we might as well use it. Also, those of us that are going to DM will have all the info we need (I don't think Glenn has any interest in DMing 4e). We can still add things to the setting, but with Fallcrest we already have a lot to work with (so those of us that don't enjoy creating parts of the world won't need to). (And we'd have a map of the town--I only just realized that we never had a map of Heller's Rest...) Anyway, I think we should use Fallcrest. Them's my 2cp. What do the rest of you think?
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Post by redshirt on Jun 6, 2008 19:47:15 GMT -6
That is a very good idea. A large part of the work is already done. I would make the suggestion that if anyone blows the town up they have to make a new one with as much detail.. ;D ;D ;D Not that anyone in our group would blow it up.
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Post by Ixos 2: the Sequel on Jun 7, 2008 3:30:52 GMT -6
lol
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Post by redshirt on Jun 14, 2008 16:45:24 GMT -6
Quick question's on character creation. Are we going with the standard array for stats or some other method? Anyone have any idea of what they want to play? I think Joey want the wizard. Any other dibs?
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lordkryptic
New Member
and in the darkness, a smile...
Posts: 28
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Post by lordkryptic on Jun 14, 2008 23:35:14 GMT -6
ooo ooo, i call the half-tiefling half-dwarf, she-male paladin of Krisper, who can turn into the Stay-Puft marshmallow man when his/her god shines his/her favor upon him...her
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Post by Ixos 2: the Sequel on Jun 15, 2008 7:07:19 GMT -6
I would say go standard array. I plan on rolling an eladrin wizard. ooo ooo, i call the half-tiefling half-dwarf, she-male paladin of Krisper, who can turn into the Stay-Puft marshmallow man when his/her god shines his/her favor upon him...her And you're going to have to choose a differnt god: Krisper is an evil deity, and thus is unavailable.
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lordkryptic
New Member
and in the darkness, a smile...
Posts: 28
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Post by lordkryptic on Jun 16, 2008 23:29:20 GMT -6
he's not evil, simply fattening
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lordkryptic
New Member
and in the darkness, a smile...
Posts: 28
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Post by lordkryptic on Jun 16, 2008 23:29:36 GMT -6
i mean, he/she's not
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Post by Ixos 2: the Sequel on Jun 17, 2008 8:51:35 GMT -6
he's not evil, simply fattening Hate to break it to ya, but Official Errata (tm) has stated otherwise. You can check out the original post here.
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Post by redshirt on Jun 17, 2008 17:06:59 GMT -6
nice Rick-roll.
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lordkryptic
New Member
and in the darkness, a smile...
Posts: 28
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Post by lordkryptic on Jun 19, 2008 15:33:09 GMT -6
l...m...a...o
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Post by Ixos 2: the Sequel on Jun 24, 2008 8:53:43 GMT -6
Awright, the 1st co-op 4e game is this weekend. Yay!
Now that that's out of the way...
1. Who all is playing? I assume that all those from the 3.x game will play, but others have mentioned interest. We could easily handle 1 or 2 more (IMO, and that's if using the "rules" about absent PCs gaining xp...but I digress...). More than 1 or 2 is pushing it. So, who besides me, Gir, xombie, redshirt and Tough Guy Lite? I kinda need to know since I'm running this 1st game (and, another digression, don't expect a masterpiece, y'all).
2. I really hate to say this, but...
...
Man, do I hate it...
Bring a mini to represent your character.
It has been shown (thanks redshirt...) that combat deals a lot more with movement and position in this edition than in the past, so let's go ahead and see how it goes. (redshirt, can you let TGL know about that, please?)(And go ahead and let him say "I told you so" to you so I don't have to hear it.)
3. We're using Fallcrest from the DMG, along with the generic deities presented in the PHB and DMG. Thus, everybody has the same info as everybody else! Yay! (And it's sort of a pain converting to a custom cosmology...I know, I had to do it in my Friday game...damn you WotC!!)
Okay, if you have an questions for me, better ask em soon.
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Post by Xombie on Jun 24, 2008 15:28:38 GMT -6
I have alot of dungeon tiles if we need them I know they suggested them. And we dont want too many players do we?
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Post by Ixos 2: the Sequel on Jun 25, 2008 9:03:51 GMT -6
I have alot of dungeon tiles if we need them I know they suggested them. And we dont want too many players do we? I'm gonna try to make a battle mat, but the tiles might be handy to have around (especially if my mat sucks...). We don't want too many players, but another 1 or 2 would be okay, imo. Also, forgot to mention that I would like to use the standard array for chargen. I was going to insist, but then remembered that we're all DMing. So, I vote standard array.
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Post by redshirt on Jun 25, 2008 20:34:58 GMT -6
Well, here's the bad news. We found out today Cargill will be working Saturday. Sigh..... And with all the Sats coming up it might be best just to schedule the game without me. If im off I can jump in without to much trouble. Just let me know what the plan is.
Standard array would be my vote also for the stats. Chessex has some cheap battlemats. One is just $10.
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Post by Ixos 2: the Sequel on Jun 26, 2008 7:56:54 GMT -6
You suck and I hate you. I'd hate to play without you, but I'll leave it up to the rest of the group. What about TGL? Did he decide not to even play? Also, what day you have off for 7/4? I've checked out some of the cheaper mats; I like the looks of the Flip-Mat, especially, but it's on back order. So I figure why not just try to make my own. Print out the last couple pages in the DMG on some cardstock and cover it with Contact Paper. If it doesn't work, well, it didn't cost much. If it does work, hey I can make scads of em! (I have 24' of Contact paper, btw...)
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Post by redshirt on Jun 26, 2008 17:40:38 GMT -6
Yup, Glenn said at the Friday game he was not playing at all. He would not DM 4th so he will not play in the game. He's not a fan of the long games.
Chessex has some cool battle mats. One is just $10. Or you can go for the full Mega-mat.
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Post by ig2000 on Jun 26, 2008 22:32:40 GMT -6
With all the money you save on that battlemat maybe you can buy some new DICE!
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Post by Ixos 2: the Sequel on Jun 27, 2008 8:21:37 GMT -6
Alright. I will not be trying to convince him otherwise this time. Also, I guess we are going to play tomorrow since the others want to. Please try not to miss too many games, redshirt. With all the money you save on that battlemat maybe you can buy some new DICE!I know what I want for my birthday!
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Post by redshirt on Jun 27, 2008 20:58:28 GMT -6
Lemme know what everyone else is playing and ill work up a dude. Stupid Cargill...
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Post by Xombie on Jun 28, 2008 6:42:04 GMT -6
cheap ass 20 sider
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Post by Ixos 2: the Sequel on Jun 28, 2008 23:03:44 GMT -6
Lemme know what everyone else is playing and ill work up a dude. We are in dire need of a tank!! After speaking with the Lord Warden Faren Markelhay of Fallcrest, the intrepid band set out for Kobold Hall to collect the bounty on kobold bandits. The Lord Warden promised 10gp per slain kobold, and an additional 100gp for proof that the ruined manor had been cleansed of the filthy little buggers. (The party actually overheard a dwarf and a dragonborn discussing the bounty, and decided to get the jump on the competition!) The party consisted of: Thoradin, dwarven warlord; Melech Barakas, tiefling warlock; Sariel, eladrin rogue, and Meriele, eladrin wizard. The group arrived at the ruined manor at nightfall, and decided to camp there before exploring the ruins further in the morning. Before they could get settled, however, they were attacked by a vicious pack of wolves! Though surrounded by the beasts, our heroes were victorious. At sunrise, Thoradin discovered a trap door at the base of the single tower standing in the ruin. He led the way into the depths, soon arriving in a chamber with a pool of green goo, and a single kobold. Ah, the first criminal to be brought to justice! Meriele, excited at the prospect of collecting on the bounty, fired an icy blast at the little brute, and then boldly rushed into the room, only to discover that this beast was not alone! Luckily, neither was she alone, and her companions quickly joined the fray. Thoradin was immobilized by the kobolds strange projectiles, but provided leadership and support even from his awkward position--until a lucky blow from one of his enemies felled him (dwarves are too tough to be killed by something as insignificant as a spear in the chest!). Sariel put her dagger to vicious work, and Melech seemed to be everywhere at once. Unfortunately, that included the ends of his enemies weapons... But our heroes were once again victorious, and set about the unpleasant task of collecting their grisly trophies (the left ears of the kobolds). Two exits were found out of the room, and the group decided that they should avoid the stairs down for the time being. They took the door to the west, accompanied by the chittering and squeeking of rats. Thoradin discovered a pit in the hallway--by almost falling into it! Luckily, his quick reflexes saved him from a nasty fall into a pit full of rats. Another pair of kobolds leapt from hiding, though, and the battle was on. The pit was crossed easily by three of our heroes--but not so easily by our dwarven friend. He cleared the pit with a mighty jump, however--this is one dwarf that will not be stopped by something as insignificant as the threat of a terrible death! The party next came to the tribe's common room, and decided in their mercy to simply lock the women and children in. True humanitarians. The group followed another hallway which led to the chamber where the rat master of the tribe had made his home with his charges. The room was filled with statues which the rat tamer used to confuse and confound our heroes. This was the most dangerous battle yet, and the party seemed unable to find a way to counter the rat masters hordes of vermin. The tide of battle finally turned, however, when the rat master realized that he was not as invincible as he had once thought himself. This knowledge that he could die made him panic, and in his terror he made one too many mistakes and finally fell before the combined might of our heroes attacks, screaming that "the master will avenge me!" (Mostly he fell to Sariel's dagger--Thoradin was particularly inspiring during this battle.) Feeling their hurts and wondering if they had maybe bitten off more than they could chew, the party decided to press on. They were acquiring a nice collection of ears, but had so far not discovered the "additional rewards" that Lord Warden Markelhay had hinted at. (And Meriele for one was beginning to think that maybe they shouldn't have tried to beat the "competition"--the dwarf and dragonborn at the Nentir Inn--but should maybe have offered to join them.) The party once again crossed the pit (after checking to make sure that the women and children were still locked in their room), and made their way down the stairs they had previously discovered. They entered a tomb-like area where the kobolds had constructed a crude altar to their dragon-goddess, Tiamat. The kobolds in the room weren't expecting company, and Meriele once again charged in--only to trip a dart trap! Luckily, she dodged the projectile, and managed to catch two of the kobolds in her icy magic (which she was rather happy about, since she had been singularly ineffective in the fight with the rat master). Melech and Thoradin were not so lucky in avoiding the trap, and soon learned the true danger of the darts--immobilization! Both were caught in place, but happened to be side-by-side. Two of the three kobolds charged them, while Sariel engaged the third. Sariel managed to keep her kobold busy, but wasn't the terror she had previously been--Sariel works best when striking from the shadows at an opponent that isn't expecting her, but isn't so good at going toe-to-toe. Despite the difficulties, the party was victorious. Upon examining the altar, they discovered a note written in draconic. Melech was able to read the script, and deciphered that it was a puzzle of some sort. Sariel and Thoradin searched the chamber for additional clues, and the eladrin found that small dots of different colors had been painted in front of five of the six alcoves in the room. After trial and error, the party solved the puzzle (which involved code-words in the letter that corresponded with the colors of Tiamat's heads, and the colors painted on the floor), and won their prize--a key that opened a heretofore undiscovered secret door. The party entered into the unknown, descending a series of stairs that led further and further down. Periodically, they were attacked by skeletons that would rise up from the floor. These undead abominations were little more than a nuisance, however--their were so old and fragile that they disintegrated with one good blow. Much of the parties strength had been sapped during the battle with the rat master, though, and they decided not to press their luck. They needed rest, time to recover from their injuries. After some serious discussion, they decided to stay where they were, on the stairs--it was in an area that the kobolds had evidently not discovered, somewhat easily defensible, and, honestly, the best place that they had found. (Thoradin put forth the idea that they rest in the sarcophagi they had discovered in the altar room, an idea not without merit! It was eventually decided that the risk of discovery was greater than if they simply stayed put.) Thus, our band of intrepid adventurers hunkered down to spend an uncomfortable night licking their wounds on a narrow stone staircase. And each will wonder what the next day will hold. Who could have left that mysterious note for the kobolds to find? Who is "the master" that the rat tamer mentioned? What terrible secrets could lie in this newly discovered section of ruins? And how deep does Kobold Hall extend?
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