Post by redshirt on Apr 7, 2013 20:47:52 GMT -6
Journal of Banus Malquen
As I make the long trip to the North I am compelled to make a record of my travels, if for no other reason than to convince myself I am not mad. My life was so much simpler before the dreams.... but perhaps it's best to start at the beginning.
I was raised in Sheskin, a small village nestled in the Western foothills of Rabyse. Being somewhat secluded we were partially sheltered from the ill's that plagued the rest of the Kingdom. My older brother Bradan and I had peaceful childhood's until the summer I turned 12. A company of King Dixav's soldiers swept through the village pressing young men into the army.
That was the last I saw of Bradan.
Several years later a group of mercenary's under the command of Yerech Alevor, a short, balding man with a permanent sneer, took over the town. What or who they were looking for I don't know, but when they left my parents and ten other people were dead.
Luckily my Uncle Ennis arrived to take care of me. Filled with anger I lashed out at anyone who came near me. Ennis quickly adjusted my attitude and more importantly he began my training. The sword, the bow, the lance, Ennis trained me in all of these and more. Six years later when he left he presented me with a gift. A fine suit of plate armor. The silver dragon motif is obviously of ancient design but there is not one scratch or dent on it. That night was the first time I had the dream.
Disjointed flashes of an armored warrior wielding a flashing bastard sword. A bubbling pool in a cavern of ice, and a child crying, alone in the dark.
Night after night I awaken in the dark with these images calling to me. Calling me north.
I fight the call for several years. Moving from town to town, seeing the cruelty that is rampant throughout the Kingdoms, I eventually give in when I start to notice flashes of light on my sword occasionally during combat. I must have answers.
Eventually I make it to the White Wood. This eerie forest has long been the subject of tales of the Children of the Trees. Monsters and strange happenings are not uncommon but I pass uneventfully to the community of Yolod. Although friendly enough the hunters and rangers that inhabit this town stare at me in a way that makes it plain I am not wanted. I decide to make my way up the Steep Stair immediately instead of waiting till morning.
It is well into the evening and the snow is starting to fall heavily when I reach the top of the Stairs. A cold wind whips through the scrub trees on top of the Plateau and the lights of Dragondown beckon to me with a promise of warmth when I espy a pair of small heavily cloaked figures shivering by the side of the road. Who could this be? A pair of kobolds from the town of Crooked Thumb? A lost pair of goblin raiders?
I cautiously approach the pair and ask if I can be of assistance. They push back their hoods and I see a pair of Githzerai children. The oldest is a girl of about 12 named Stones and her brother Birdsong is about 5. Both are coughing and have runny noses from the cold or something more serious. I have some basic medical training from my time spent with the healer Ultan when I was a child but this is beyond me. What I can see is that Stones has a broken ankle.
Focused on the children as I was I failed to see the person who came up the Steep Stairs behind me until it spoke. I spun around with my hand on my sword to see one of the tallest beings I have ever seen. I have met few people taller than me in my life but this man stood over six inches taller. He approached and I get my first look at a Goliath from the east. The large man spoke with an unexpected kindness and as he quickly moved to help Stones I am shocked when he healed her broken bone in seconds.
We introduced ourselves and he said his name was Zaos Kuagira. A quick questioning of the children revealed they were from the village of Korpel in the White Wood. Their parents Grass and Bird had died and they were traveling to Dragondown to find their uncle Iron when Stones hurt her ankle.
It was during this conversation when two more figures approached us. A Githzarai man(Bowl) in brown and white robes with a blue scarf came from the road to Dragondown and a female Tiefling(Jhayza) wearing red from the road to Crooked Thumb. More introductions and explanations were made and Bowl agreed to lead us back to Dragondown.
Arriving in town Bowl leads us to the Temple of the Winter Gods. Prelate Lorit was a gruff man and was reluctant to help us, but the sight of the sick children soon made him forget the lateness of the hour. It seemed Bowl lived here at the Temple and went about fixing us a bit of dinner. Neither Bowl or Prelate Lorit knew a Githzarai wizard named Iron. Only one Githzarai wizard was it town that they knew and that was Half-Moon, who owned the oddities and magicks shop.
Half-Moon turned out to be as odd as the trinkets in his shop. I was contemplating writing him off as mad when he mentioned a Githzarai wizard in town who frequented the only inn in town. The Corrupt Conjurer Hall. I have made it a point to avoid any dealings with wizards and found the events of the evening being most disconcerting.
We quickly locate the wizard Stormcloud and question him about Uncle Iron. He obviously reacted to the name and denied any knowledge of who he was. I pressed him on this point after mentioning the children he indicated in a round about fashion that he was in fact Iron. He reluctantly agreed to go see these children and we returned to the Temple with his butler/apprentice Avarro.
As soon as Iron sees the condition of the children he turns deathly pale. They are victims of a magical plague he has seen in the past. Highly contagious, anyone who has come in contact with a victim is instantly infected. Already half of the town was infected with this evil plague and it was our fault.
Luckily Iron knew of a possible cure. Nearby in the Crypt of the Ancients was the last specimen of a flower called Pureblossom that can be used to make an antidote. The flower was dying so it made the pain of destroying a species of flower a little less painful.
First the town had to be sealed to keep the plague from spreading and that demanded we speak to the Council of Four. My new found compatriots and I decided the first member of the Council to be told should be the human wizardess Dynad. If any of them would understand the danger of this arcane plague it would be her. Rousing her from her studies she quickly agreed to convene the Council and we headed to the Council Hall.
As we waited on the other Council members to arrive I finally had a chance to rest. The long climb up the Stairs and the stress of our current situation was finally catching up with me. Wearily I rose to explain the situation to the other Council members and told them we four who brought these children into town would volunteer to retrieve the Pureblossom. (Some would say it was presumptive of me to volunteer the other three without talking to them first but in the short time we have been working together I had a sense that they would also volunteer. The look of approval in their eyes was proof I was correct in this.)
It was at this point that Avarro rose and protested us going. He said he and his friends would go retrieve the flower. They did not trust their lives to a group of strangers who possibly killed everyone in Dragondown. It was easy to see where they where coming from but it was decided that two groups going for the flower would be best. As an added incentive the party that returned with the flower was promised the Blizzardbane Blade.
After the meeting Bowl and Zhayza went to get their gear and we set out for the Crypt. Upon our arrival we see Avarro's party engaged it battle with a group of Dwarf Slaver's. When we join the fray the other party disappears through the puzzle door to the Crypt. The Dwarve's fought well but in the end with their friends dead two of them attempted to flee. Normally we would have let them go but the risk of spreading the plague to the Dwarven communities was too great. A short chase and it was over.
Returning to the door the puzzle was quickly solved and we entered the Crypt proper. Immediately inside the door a freshly caved in pit lead into the depth's. The only other feature of the room was a pair of statues of some plantlike humanoids. Swarms of rats issued from the rubble but were quickly dispatched. A doorway lead to a hallway with a locked door. Unable to open it we continued down the hall. Another fight and a secret room later we have the key to the locked door. A long hall with more statues ends in a door with two locks on it. Beneath one of the statues we find a ladder leading down into the dark.