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Post by redshirt on Dec 27, 2008 20:16:33 GMT -6
The PHB says you should give your DM a wish list of items you want for your guy. Seeing as we don't have 1 DM I decided to start this thread.
I know some of you wont like the idea of this but it might give some people ideas of what to put in there adventures.
I'll start with what Hanrut has, followed by his wish list.
Hanrut Veinhand: Level 15.
Armor: Dwarven plate +3(phb)<----- current +2
Weapon: Staggering +4 Craghammer(av)<-- current +3 staggering craghammer
Arm: like these for now<------current Iron Armbands of Power(Paragon)
Feet: Like these for now <------ current Greaves of Maldeen
Hands: Like these <-----current Gauntlets of the Ram
Head: Better Horned Helm <----- Horned Helm current
Neck: Amulet of Life +3 <--- current Cloak of the Walking Wounded +2
Ring: Iron Ring of the Dwarf Lords
Waist: <-------- Current Girdle of the Umber Hulk
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Post by Ixos 2: the Sequel on Dec 28, 2008 8:39:33 GMT -6
Heh, actually, that isn't a bad idea. I approve, seeing as how I'm DMing the next game. Not that any of you who actually contribute a list will get anything that you want, but at least we'll all have an idea of what everybody is carrying around.
And redshirt, you didn't list what Hanrut has...
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Post by Ixos 2: the Sequel on Dec 28, 2008 8:39:59 GMT -6
Oh, and I'll try to do my list later...
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Post by redshirt on Dec 28, 2008 13:04:29 GMT -6
Yes I did, you just missed it! Hanrut has 0 magic items. Guess that happens when you miss half of the games. ;D
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Post by redshirt on Jan 19, 2009 0:38:03 GMT -6
Hanrut Veinhand, level 15 Dwarf, Fighter, Iron Vanguard Build: Guardian Fighter Fighter: Combat Superiority Fighter Talents: One-handed Weapon Talent
FINAL ABILITY SCORES Str 20, Con 20, Dex 13, Int 11, Wis 16, Cha 12.
STARTING ABILITY SCORES Str 16, Con 14, Dex 12, Int 10, Wis 13, Cha 11.
AC: 31 Fort: 30 Reflex: 24 Will: 24 HP: 129 Surges: 14 Surge Value: 32
TRAINED SKILLS Heal +15, Endurance +16, Athletics +12
FEATS Level 1: Toughness Level 2: Armor Proficiency (Plate) Level 4: Dwarven Weapon Training Level 6: Weapon Expertise (Hammer) Level 8: Stout Shield Level 10: Improved Defenses Level 11: Hammer Rhythm Level 12: Hindering Shield Level 14: Armor Spec (plate)
POWERS Fighter at-will 1: Tide of Iron Fighter at-will 1: Cleave (retrained to Brash Strike at Level 3) Fighter encounter 1: (Switched out at 13) Fighter daily 1: Comeback Strike Fighter utility 2: Pass Forward Fighter encounter 3: Shield Slam (retrained to Crushing Blow at Level 4) Fighter daily 5: Rain of Steel (switched out at 15) Fighter utility 6: Unbreakable Fighter encounter 7: Come and Get It Fighter daily 9: Fighter's Recovery Fighter utility 10: Mighty Surge Fighter encounter 11: Frontline Surge Fighter utility 12: Inexorable Shift Fighter encounter 13: Anvil of Doom Fighter daily 15: Unyielding Avalanche
ITEMS Adventurer's Kit, Climber's Kit, Heavy Shield, Throwing hammer, Dwarven Plate Armor +2, Staggering Craghammer +3, Cloak of the Walking Wounded +2, Gauntlets of the Ram (heroic tier), Horned Helm (heroic tier), Iron Armbands of Power (paragon tier), Frost Craghammer +2, Magic beard holder, Greaves of Maldeen, Girdle of the Umber Hulk
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Post by Ixos 2: the Sequel on Jan 19, 2009 10:00:42 GMT -6
Nice! This would be like the most handiest thing ever if we all subscribed to insider and kept our stats up to date on the message board. I guess we really don't need to get insider, actually. We could use this format and then just update stats after each game. That way, the next DM would know what everybody is capable of and could design the adventure accordingly. Course, I couldn't promise that I would keep up with my character, so I really wouldn't expect everybody else to, either.
I don't know, what do the rest of you think? Helpful enough to try it, or too much of a pain in the ass?
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Post by Ixos 2: the Sequel on Jan 19, 2009 10:45:02 GMT -6
Now with description and bonus section!! Meriele, level 9 Eladrin Wizard Build: Control-ish Arcane Implement Mastery: Staff of Defense DESCRIPTION Meriele is slightly slutty, quite lazy, super greedy, and incredibly hot. She keeps her calf-length blonde hair loose, and it seems to float about her in unfelt breezes. Her eyes glow a pale blue. She wears light robes or dresses of blue and yellow, usually; when adventuring, she wraps herself in skin-tight leather beneath these clothes. She seldom is seen without her staff, and when adventuring she also carries a lifedrinker longsword. Meriele is confident in her abilities, but she also knows her limitations--she is more than ready to flee a situation that is beyond her, but she won't leave a friend behind. FINAL ABILITY SCORES Str 10, Con 14, Dex 15, Int 20, Wis 14, Cha 11. AC: 25 Fort: 18 Reflex: 21 Will: 21 HP: 61 Surges: 8 Surge Value: 15 TRAINED SKILLS Arcana, History, Insight, Nature, Stealth (shh, sneaky...). FEATS *: Ritual Casting 1: Improved Initiative 2: Armor Proficiency (Leather) 3: Toughness 4: Implement Expertise 5: Enlarge Spell POWERS 0: Ghost Sound 0: Light 0: Mage Hand 0:Prestidigitation 1, At-Will: Chilling Cloud 1, At-Will: Illusory Ambush 1, Encounter: Icy Terrain 1, Daily: Sleep 1, Daily: Flaming Sphere* 2, Utility: Expeditious Retreat 2, Utility: Shield* 3, Encounter: Color Spray! 5, Daily: Bigby's Icy Grasp 5, Daily: Stinking Cloud* 6, Utility: Wizard's Escape (AP)* 6, Utility: Dispel Magic 7, Encounter: Twist of Space (AP) 9, Daily: Wall of Fire* 9, Daily: TBD (Extra daily and utility--since I'm a wizard, I get those extra but can't use them whenever I want; they're in my book and I chose which to "memorize" after extended rest.) (Retrained out of Phantom Chasm for Flaming Sphere.) (Retrained out of Ray of Frost for Illusory Ambush.) (Retrained Scorching Burst to Chilling Cloud. Also, took the liberty of changing my lvl 7 Enc power to Twist of Space.) ITEMS Adventurer's Kit, Spellbook (? of 128 pages used), Defensive Staff +2, Lifedrinker Longsword +1, Darkleaf Leather Armor +2, Boots of the Fencing Master, Amulet of Mental Resolve +2, Circlet of Second Chances, a quasi-medium quantity of Alchemical Reagents and Rare Herbs (for rituals), salve of power (AV), Buttercup-- marble elephant (AV) BONUS! Defensive Staff +2 description: This staff was crafted from a bluish-white wood, light and supple, and seemingly made for combat. The implement is crowned with the carving of a stern-faced tiefling with tiny black pearls for eyes. The length of the staff features carvings of hands, fingers together and palms forward as if in denial. The crevices of the carvings are stained black from centuries of use. The tiefling face sometimes seems to change expression, from anger to disapproval to frustration. ====== Created Using Copy and Paste ;D ====== ======Wishlist====== Rituals! I have: animal messenger, comprehend languages, enchant magic item, transfer enchhantment, disenchant magic item, shadow passage, and tenser's floating disk. Shadow walk.I want as many as I can get, but especially Linked Portal, Shadow Walk...well, pretty much any of the teleport/plane shift type stuff. (And I have Manual of the Planes, which has some nice ones in there. ) Armor (Leather or Cloth): Darkleaf, Delver's, Eladrin (if I could wear chain, which I can't...), Elven Battle, Mantle of 7th Wind, Feytouched (MoP) Weapon: pretty much any staff--especially Defensive Staff (AV); close runner-up is Mnemonic Staff (also AV); no longer going for Wizard of Spiral Tower, so I don't need swords Hand: Shadowfell Gloves Feet: Boots of Striding, Eladrin Boots, Wavestrider Boots (have Fencing Master, and they rock) Head: Crown of Command--yay, I win! Neck: Amulet of False Life, Elven Cloak Waist: Belt of Sacrifice (go you guys!) or Vigor (go me!) Misc: Salve of Power (AV)Well, that took long enough, but may actually have been worth it...
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Post by redshirt on Jan 19, 2009 16:54:13 GMT -6
Adventurer's Vault has the Transfer Enchantment Ritual. That could be very handy for the whole group!!
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Post by Ixos 2: the Sequel on Jan 20, 2009 8:34:58 GMT -6
Then I want that one, too!
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Post by Ixos 2: the Sequel on May 30, 2009 23:53:59 GMT -6
Profile updated.
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Post by redshirt on May 31, 2009 1:15:57 GMT -6
Mine is updated as well.
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Post by redshirt on Aug 8, 2009 10:10:00 GMT -6
Updated my guy, looks like I forgot to do it last time!.
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Post by redshirt on Aug 9, 2009 1:30:06 GMT -6
Another update.
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Post by Ixos 2: the Sequel on Aug 9, 2009 3:36:37 GMT -6
I'm updated, too. Note the description and bonus sections! ;D
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Post by Ixos 2: the Sequel on Oct 10, 2009 18:16:10 GMT -6
Meriele updated to level 7.
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Post by redshirt on Oct 12, 2009 16:46:58 GMT -6
Hanrut updated.
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Post by Xombie on Oct 14, 2009 19:16:01 GMT -6
====== Created Using Wizards of the Coast D&D Character Builder ====== Quinn , level 11 Human, Monk Build: Stone Fist Monk Monastic Tradition: Stone Fist Versatile Expertise: Versatile Expertise (Mace) Versatile Expertise: Versatile Expertise (Ki Focuses)
FINAL ABILITY SCORES Str 18, Con 14, Dex 19, Int 11, Wis 15, Cha 11.
STARTING ABILITY SCORES Str 15, Con 13, Dex 14, Int 10, Wis 14, Cha 10.
AC: 25 Fort: 23 Reflex: 23 Will: 23 HP: 76 Surges: 9 Surge Value: 19
TRAINED SKILLS Insight +12, Endurance +12, Perception +12, Acrobatics +14, Athletics +14
UNTRAINED SKILLS Arcana +5, Bluff +5, Diplomacy +5, Dungeoneering +7, Heal +7, History +5, Intimidate +5, Nature +7, Religion +5, Stealth +9, Streetwise +5, Thievery +9
FEATS Human: Defensive Mobility Level 1: Improved Initiative Level 2: Crashing Tempest Style Level 4: Unarmored Agility Level 6: Battle Hardened Level 8: Versatile Expertise Level 10: Action Surge Level 11: Opportunistic Withdrawal
POWERS Bonus At-Will Power: Dancing Cobra Monk at-will 1: Dragon's Tail Monk at-will 1: Five Storms Monk encounter 1: Open the Gate of Battle Monk daily 1: Masterful Spiral Monk utility 2: Careful Stride Monk encounter 3: Twin Thunders Monk daily 5: Supreme Avalanche Combination Monk utility 6: Echoing Thunder Monk encounter 7: Titan's Step Monk daily 9: Strength to Weakness Monk utility 10: Iron Dragon Defense
ITEMS Monk Unarmed Strike, Knockback Club +2, Amulet of Protection +2, Skybound Cloth Armor (Basic Clothing) +2, Magic Ki Focus +3, Iron Armbands of Power (heroic tier), Circlet of Second Chances (heroic tier), Swiftpad Boots (heroic tier) ====== Copy to Clipboard and Press the Import Button on the Summary Tab ======
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Post by Ixos 2: the Sequel on Dec 22, 2009 11:52:49 GMT -6
Meriele updated to 8th lvl. Since I haven't played her for 2 levels/3 games I just went ahead and changed her 7th lvl enc power to Twist of Space (I thought that I hadn't picked a 7th lvl power, but I looked at this thread and saw that I had...character sheet said "still need to pick one"). If that's not cool, let me know and I'll change it back. Also, I might want to buy a whole bunch of reagents for rituals (she's been in town for a long time, would've had time to do that). Again, if not cool, let me know. No new bonus stuff this time. I again encourage everybody to post their characters here. It would really help us when we DM!
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Post by wcywing on Dec 25, 2009 17:12:45 GMT -6
Meriele updated to 8th lvl. Since I haven't played her for 2 levels/3 games I just went ahead and changed her 7th lvl enc power to Twist of Space (I thought that I hadn't picked a 7th lvl power, but I looked at this thread and saw that I had...character sheet said "still need to pick one"). If that's not cool, let me know and I'll change it back. Also, I might want to buy a whole bunch of reagents for rituals (she's been in town for a long time, would've had time to do that). Again, if not cool, let me know. No new bonus stuff this time. I again encourage everybody to post their characters here. It would really help us when we DM! a pet peeve i have is when a character don't show up and then she expects to get all this cool stuff. i don't see a problem with her getting regents and stuff like that. what else has she been doing...
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Post by Ixos 2: the Sequel on Dec 26, 2009 14:37:06 GMT -6
a pet peeve i have is when a character don't show up and then she expects to get all this cool stuff. A pet peeve I have is the new guy getting on here and telling me what's what. Actually, part of the co-op game is that your character still advances in levels and what-not when you DM. That way, nobody falls behind. Also, you still advance if you are absent (for a good reason). We decided to roll with it this way because in the past we've had rather large level intervals--like some ppl with characters level 10 while others were at 6. That makes it hard on the DM to come up with level-appropriate adventurers. If everybody stays the same level (or within 1 or 2), it's a lot easier on the DM. (Marcus will gain XP while you DM, for example.) Also, the wish list is supposed to be a guide to help out the DM. I don't know about everybody else, but I like to give goodies that y'all want. It's irritating to put in this awesome sword, and then nobody wants it cause a) everybody has a better sword, or b) nobody uses a sword. Likewise, listing your basic stats/powers/gear could also help when you design the adventure. See the synopsis thread for a couple hints as to what Meriele's been doing. I know, it's not Pulitzer-worthy literature, but have you ever tried to sum up a hack-n-slash type adventure? (Hmm, in the future, I think I might just skip all the play-by-play and take a little poetic license when I write these up... Not sure how that's gonna work, yet, but...) Anyway, towards the beginning of the last couple/three synopses has Meriele stuff. (And I might come up with a bit more here in a little bit. No promises.)
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Post by redshirt on Dec 26, 2009 16:49:18 GMT -6
I was told we did not advance if we missed a game. Did that get changed recently? I know I asked that when we started 4e but I did not get an answer. Some clarification would be good if you dont mind.
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Post by Ixos 2: the Sequel on Dec 26, 2009 23:02:36 GMT -6
I was told we did not advance if we missed a game. Did that get changed recently? I know I asked that when we started 4e but I did not get an answer. Some clarification would be good if you dont mind. I was sort of assuming that we did if there was a good reason. I may have misremembered. I thought that the only reason we had people at different levels was because they started later. Then again, you could be right. Tell ya what; come up with an entertaining story for why Hanrut was gone for the past couple adventures and I'll give ya some bonus XP to try and catch you up. In fact, I offered that some time ago and you ignored it. So if you ignore it this time, screw ya. (Gir got bonus XP for synopsis stuff, btw. Wish I could get bonus XP for synopsis stuff, but I guess only ppl besides me get it.)
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Post by redshirt on Feb 2, 2010 20:17:01 GMT -6
Hanrut updated.
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Post by redshirt on Feb 7, 2010 1:09:43 GMT -6
Updated!
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Post by wcywing on Feb 7, 2010 1:45:29 GMT -6
here is my wish list so far:
Black Feather of the Raven Queen Lvl 8 or 13 Raven Cloak lvl 9 or 14 Raven Queen's Shroud Lvl 8 or 13 hydra armor Couters of Second Chances Lvl 5 Obsidian Steed lvl 5
i will post my character later.
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Post by Ixos 2: the Sequel on Feb 7, 2010 3:55:26 GMT -6
Awesome-O! Thank you, ywing.
Meriele partially updated; will finish later.
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Post by wcywing on Feb 7, 2010 19:41:31 GMT -6
Awesome-O! Thank you, ywing. Meriele partially updated; will finish later. have you thought about acid resistance or something to reduce Meriele's weight? lol. ;D
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porkchop
Full Member
(in Cyrillic) Kiss me, I'm Russian Pirate
Posts: 182
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Post by porkchop on Feb 8, 2010 0:16:20 GMT -6
Neverending Arrows... nuff said... unless i could get rambo exploding arrows LVL 23:)
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Post by wcywing on Apr 17, 2010 9:56:22 GMT -6
in addition to my wish list, i would like a Githyanki Silver heavy blade lvl 9, recoil shield lvl 9, and a holy avenger, it was my Birthday in march. lol.
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Post by Ixos 2: the Sequel on May 26, 2010 9:45:54 GMT -6
====== Created Using Wizards of the Coast D&D Character Builder ====== Brother Gauthak, level 18 Goliath, Cleric, Warpriest Paragon Path Build: Battle Cleric Background: Birth - Cursed (+2 to Religion)
FINAL ABILITY SCORES Str 23, Con 16, Dex 11, Int 9, Wis 19, Cha 15.
STARTING ABILITY SCORES Str 16, Con 13, Dex 10, Int 8, Wis 14, Cha 14.
AC: 33 Fort: 27 Reflex: 21 Will: 28 HP: 108 Surges: 11 Surge Value: 27
TRAINED SKILLS Religion +15, Diplomacy +16, Heal +18, Insight +18, Perception +18
UNTRAINED SKILLS Acrobatics +7, Arcana +8, Bluff +11, Dungeoneering +13, Endurance +10, History +8, Intimidate +13, Nature +15, Stealth +7, Streetwise +11, Thievery +7, Athletics +15
FEATS Cleric: Ritual Caster Level 1: Goliath Greatweapon Prowess Level 2: Armor Proficiency: Scale Level 4: Weapon Expertise (Axe) Level 6: Brute Force (retrained to Berserker's Fury at Level 6) Level 8: Kord's Favor Level 10: Armor Proficiency: Plate Level 11: Paragon Defenses Level 12: Power of the Storm Level 14: Novice Power Level 16: Armor Specialization (Plate) Level 18: Shielding Word
POWERS Channel Divinity: Turn Undead Cleric at-will 1: Righteous Brand Cleric at-will 1: Recovery Strike Cleric encounter 1: Healing Strike Cleric daily 1: Shield of the Gods Cleric utility 2: Cure Light Wounds Cleric encounter 3: Blazing Beacon Cleric daily 5: Rune of Peace Cleric utility 6: Bastion of Health Cleric encounter 7: Strike of Judgment Cleric daily 9: Divine Power Cleric utility 10: Mass Cure Light Wounds Cleric encounter 13: Angel's Rescue (retrained to Crack the Skull at Novice Power) (replaces Blazing Beacon) Cleric daily 15: Wrath of the Faithful (replaces Rune of Peace) Cleric utility 16: Astral Shield Cleric encounter 17: Sentinel Strike (replaces Strike of Judgment)
ITEMS Ritual Book, Adventurer's Kit, Dagger, Summoned Gith Plate Armor +3, Farslayer Greataxe +3, Bracers of Mighty Striking (heroic tier), Periapt of Cascading Health +2, Cord of Divine Favor (paragon tier), Fist of Kord +3, Iron Ring of the Dwarf Lords (paragon tier), Battlestrider Greaves (paragon tier), Helm of Battle (paragon) RITUALS Gentle Repose, Comprehend Language, Raise Dead, Comrades' Succor ====== Copy to Clipboard and Press the Import Button on the Summary Tab ======
Wishlist stuff, I like most of my gear, so bigger and better versions of them would be good. My armor is the big thing that needs replacing; wants: specter plate or warplate (both masterwork) with any one of the following - dwarven, martyr's, teleporting, bloodiron, meliorating, mountain, stoneborn, black iron, benefactor, or reinforcing (all at +4 or more; my armor is +3 right now). Yeah, I gave lots of choices! I like my farslayer greateaxe, but a bigger one would be nice. I've got a free ring slot, can't think of any rings I desperately want. Everything else, just more pluses is all can think of.
Oh, and it looks like I'm carrying the Hand of Vecna, too. Raish now has the Hand for his hand.
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